"M4.Cloth1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Cloth1.wav" 
}
"M4.Cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Cloth.wav" 
}
"M4.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Clipout.wav" 
}
"M4.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Clipin.wav" 
}
"M4.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Boltpull.wav" 
}
"M4.Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Boltrelease.wav" 
}
"M4.Hit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/Hit.wav" 
}
"M4.SilOff"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/SilOff.wav" 
}
"M4.SilOn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/M4a1/SilOn.wav" 
}

